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T.I.T.S.


Archive of Published Issues


As new issues of Virtualities: The Journal of Virtual Realities, Interactive Dramas, and Literary Constructs and the Journal of Interactive Drama (ISSN 1994-1250) become available, this section will continue to develop. Issues archived here are in Adobe PDF format and require the Adobe Acrobat Reader (available for free download from Adobe Acrobat Reader).

  • 9.2 - Virtualities - June, 2016 – Moving Participants to Assist the Elderly: Measuring the Empathy Generated by Performance by Mary Giffin, 1-14; Space as a Metaphor for Circumscription: A Reading of Fugard’s Valley Song by Busuyi Mekusi, 15-34; Teaching Acting by Francesco Di Vincenzo, 35-38; Setting a Table Round: Stone, Wood, Cardboard, and Space-Age Plastics (Transformations in the Presentation of the Establishment of the Round Table in Arthurian Romances) by Brian David Phillips, 39-66; Spy Game Two: A House Divided by Christopher Barkley, 67-238.

  • 8.1 - Virtualities - February, 2015 – Use of Mobile Phone as an Aid to Refereeing and Playing: A Case Study by Peter Coffey, 1-4; A Drama: Reflections of the Situation Existing in the Society by Venkata Ramana Murty Balaga, 5-34; The Dance of Live Accompanied by the Music of Death in Yasmina Reza’s Plays and Novels by Catalina Florina Floresca, 35-48; Tom Stoppard’s Arcadia: Orderly Disorder by William S. Haney II, 49-77; Interactive Voices between James Joyce and Robert Anton Wilson by Brian David Phillips, 78-118; Bitter Tears at Sad Mary’s by Scott Beattie and Tonia Walden, 119-185.

  • 4.1 - November, 2011 - I Have To Recall Some Real Characters: Status and Imagination in Outcomes Based Education by C.A. DeCoursey (Hong Kong Polytechnic), 1-25; An Elliptical Pilgrimage Of Ascent: Using Deconstructive Pedagogy To Design Tourist Markers At High-Level Observatories by Jerry C. Jaffe (University of Otago), 26-36; Interactive Pynchon: Teaching Thomas Pynchon's Crying of Lot 49 with Roleplaying Games by Brian David Phillips (National Chengchi University, Taiwan), 37-50; The Use of Structured Goal Setting in Simulation Design by Stephen R. Balzac (7 Steps Ahead, United States), 51-58; A Critical Appreciation of THE GREEN BOOK by Nathan Hook by Michael Cheng (National Chengchi University, Taiwan), 59-62; Joker Quest: A Storytelling Interactive Drama Scenario by Nathan Hook (The Open University, United Kingdom), 63-68.

  • 3.3 - November, 2008 - Student Perceptions of Interactive Drama Activities by Michael Cheng (National Chengchi University, Taiwan), 1-26; Commedia Acting Methods and Games: The Games that Mimes Play by Don Gilleland (Suchow University, Taiwan), 27-45; Speculative Realities: Embedding Science Fiction, Fantasy, and Horror Themes in Interactive Drama (Adapting Literature to Interactive Drama) by Brian David Phillips (National Chengchi University, Taiwan), 46-59; Fall of the Dream: An Adult Interactive Drama Scenario by Brian David Phillips (National Chengchi University, Taiwan), 60-82.

  • 2.2 - April, 2007 – The Illusion of Freewill by Stephen R. Balzac (7 Steps Ahead, United States), 1-7; Assessment of Task-Based Activities in University EFL Classes by Ruth Martin (National Chengchi University, Taiwan), 8-23; And the Moon, A Crooked Grin: An Interactive Drama Scenario by Scott Beattie (Victoria University Law School, Australia), 24-136.

  • 2.1 - January, 2007 - The Psychological Power of the Roleplaying Experience by Sarah Lynne Bowman (University of Texas at Dallas, United States), 1-14; Tranceplay: Experimental Approaches to Interactive Drama employing Experiential Trance by Brian David Phillips (National Chengchi University, Taiwan), 15-55; Crossing the Threshold: Tensions of Participation in Community-Based Playback Theatre Performance by Rea Dennis (University of Glamorgan, United Kingdom), 56-70; Tempus Frangit: An Interactive Drama Scenario by Mike Young (Interactivities Ink, United States), 71-156.

  • 1.2 - October, 2006 – Writing Characters by Stephen R. Balzac (7 Steps Ahead, United States), pp. 1-8; Information, Immersion, Identity: The Interplay of Multiple Selves During Live-Action Role-Play by J. Tuomas Harviainen (University of Tampere, Finland), pp. 9-51; Interactive Drama As Theatre Form by Brian David Phillips (National Chengchi University, Taiwan), pp. 52-70; Ferret Furore: An Interactive Drama Scenario by Scott Beattie (Victoria University Law School, Australia), pp. 71-100.

  • 1.1 - July, 2006 - Points of View in the “Justice Dilemma”: A Learning Scenario in Law and Justice Studies by Scott Beattie (Victoria University Law School, Australia), pp. 1-14; What's the Rush? by Steve Meaney (Karolinska Institutet, Sweden), pp. 15-17; Revisiting Interactive Drama, Sex, and Issues of Consent and Harrassment by Brian David Phillips (National Chengchi University, Taiwan), pp. 18-33; Much Ado About Something: An Interactive Drama Live-Action Roleplaying Event Scenario by Alan Schwartz (University Of Illinois At Chicago, United States), pp. 34-108.

Virtualities: The Journal of Virtual Realities, Interactive Dramas, and Literary Constructs and the Journal of Interactive Drama are published online at http://www.interactivedramas.info.






J I D
Journal of Interactive Drama





Interactive Dramas










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