Call for Papers
Special Issue


When LARP meets VR


Virtual Reality, Gaming, and Immersive Interactive Drama

Submissions Due 31 December 2017.
Email Submissions to

Imagine, you are ready. You push the start button and put the head-mounted-display over your head, take up the motion controllers, open your eyes, and find yourself transported to another time and another place. The Wizard lies unconscious upon the ground, his body bruised and powers depleted from a previous session. Before you is a large stone with a sword embedded within . . . you move your virtual hand forward, grasp the sword, and pull it out. As you hold Excalibur up, its glowing blue flames bathing the scene, the foul demonic creatures begin rising from the Earth. You turn to your left and your Knights of the Round Table begin teleporting into the session as players scattered across the globe join you in this virtual space. You must stand your ground and defend Merlin and Camelot. You hear a Game Master's voice, "It begins."

Virtual Reality allows us to enter into literary worlds of fiction and fantasy. It allows us to do so in new ways, very different from our experiences of traditional computer or console gaming. We can now feel as if we are in the space. In some ways, VR allows us to interact with the stories in the way that Interactive Drama or Live Action Roleplaying does. VR Arcades such as The Void in the US and Zero Latency in Australia are designed for players to join other players in sessions. Programs such as MythicaVR which allows game master users to create interactive adventure levels for others to play from across the globe using multiple platforms are likely to become more common. Interactive theatre can be found in experiences such as The Invisible Hours and more.

The potential for virtual reality and interactive drama approaches to immersive entertainment has been in the public imagination for some time. The classic television series Star Trek had it's holodeck with interactive gaming renditions of historical and literary tales such as Beowulf and others. Now that VR is becoming available to the masses, how will it intersect with interactive drama, LARP, and other forms of literature and immersive entertainment for recreation and education?

We are CALLING FOR SUBMISSIONS to the special theme issue on VIRTUAL REALITY, LARP, AND INTERACTIVE LITERATURE of VIRTUALITIES, the special Journal of Virtual Realities, Interactive Dramas, and Immersive Literary Constructs. This very special issue of the JOURNAL OF INTERACTIVE DRAMA is focused upon the intersection of virtual reality with live action roleplay gaming or interactive drama or related constructs and concepts.

Submissions may be related to any intersection of gaming (LARP, Interactive Drama, RPG, CCG, TCG, Board, Computer, etc) or interactive literature with virtual reality and other forms of immersive entertainment. Think . . . the holodeck meets literary work for immersive interactive roleplay. Creativity in approach is encouraged. There is quite a bit of leeway allowed for submissions.

Submissions may come in the form of essay, review, or academic paper.

Papers should typically be no less than 3000 words and are typically not longer than 6000 words, although we will consider and have accepted much longer submissions of merit. Essays, reviews, and opinion pieces are typically 1500 words to 4000 words (once again, longer pieces may be considered). Submissions should be in text or Microsoft Word format.

In addition to files with the paper, each submission package should include AUTHOR'S FULL NAME, INSTITUTIONAL AFFILIATION AND RANK (student submissions ARE welcome), as well as a brief biography of the author(s) of 150-250 words per person. If author(s) have webpages related to their academic position or to immersive media, LARP, Interactive Drama, Virtual Reality, Gaming, or other, please provide the webpage URL.

As this is a special issue, we welcome essays or the like from content creators discussing their work in how they have approached Virtual Reality and Interactive Drama or roleplay and the like. However, do note that we are accepting other submissions related to the journal charter beyond the special topic section as well.

Please email complete submissions to
before 31 December 2017
for consideration for the special issue.

Later submissions will be considered for
the next available regular issue of the journal.

Journal of Interactive Drama
Immersive Narrative Experiences
The Journal of Interactive Drama (ISSN 1994-1250) is an online peer-reviewed journal on immersive narrative experiences such as scenario-based interactive drama freeform live action roleplaying games, virtual reality, and other immersive literatures, providing a forum for serious discussion of virtual reality, LARP, narrative constructs, live roleplaying game theory, design, and practice. Two to three issues per volume are published annually. The journal provides a forum for the discussion of any of the various scenario-based theatre-style live action roleplaying games, freeforms, interactive dramas, virtual reality experiences, and invites contributions in all areas of immersive literature, theory, design, and practice for educational, entertainment, and recreational roleplay. Formal and informal essays, articles, papers, and critical reviews are also welcome.

This is a peer-reviewed journal that may include formal papers and informal essays for and by the roleplaying community from a wide variety of disciplines. The focus is general enough so that authors should feel comfortable submitting material of either a formal or informal nature within a rather generous range of contexts, albeit all submissions are subjected to a blind peer-review and should be appropriate to a serious and thoughtful discussion -- we encourage articles, essays, and formal papers on all manner of immersive narrative, live roleplaying, freeform, interactive drama, and virtual reality topics. Discussions of related immersive narrative, ludology, techniques, and good solid critical book and roleplay scenario or event reviews are quite welcome as well. As this is a multi-disciplinary journal, material related to a wide range of immersive experiences, scenario-based learning, social psychology, critical theory, performance studies, popular culture, design, virtual reality creation, and more as they intersect with interactive drama and virtual realities are also welcome. Pure design pieces related to experience creation, scenario construction, and review are also encouraged. Each issue will typically showcase one to three longform or four to six shortform interactive drama freeform live action roleplaying scenarios; creative scenario submissions of this type are very sought after. Scenarios for submission should include a section of self-reflective critical thought and formal designerís notes that discuss issues related to the creation of the piece as well as a formal section which reviews the authorís performance experiences with the scenario. Designerís notes are also encouraged.

As an international journal, the language of publication is English. Submissions are accepted throughout the year.

Submissions are vetted by the submissions editor and assigned to editorial board members for blind peer review. Hardcopy submissions are not accepted.

E-mail submissions are accepted at

Include a cover page with your submission containing Your Name, Qualifications and Rank, Institutional Affiliation, Address, Email, Telephone, and a copy of the abstract for the submission. Please also attach a brief authorís biography of 150-250 words to be included in the contributorís notes section of the published journal. The text of your submission should not have any identifying features.

The journal is published online at

Journal of Interactive Drama

A Multi-Discipline Peer-Reviewed Journal of
Immersive Narrative Experiences
Virtual Reality
Scenario-Based Theatre-Style Interactive Drama
Freeform Live Action Roleplaying Games
Notes for Contributors

The Journal of Interactive Drama accepts electronic contributions only. Hardcopy submissions are not accepted.

E-mail submissions are accepted at

The Journal of Interactive Drama is a peer-reviewed journal which publishes one volume per year, with two to three issues per volume. Both Microsoft Word (6.0 or above, Windows format) and txt files are acceptable. Once received, manuscripts will be sent to reviewers immediately.

  1. Manuscripts submitted to Journal of Interactive Drama should follow the style sheet of the current MLA Handbook as appropriate. Scenario submissions may use informal formatting conventions as long as they stay within the guidelines here.
  2. If your submission has notes, please use footnotes, not endnotes.
  3. The font used is Times New Roman (11pt) - creative pieces, such as scenarios, may use other font sizes but should stay within the same font type. If you use a special font that is non-system, you must include a copy of the font file with your submission. Please do not use columns in your piece.
  4. Use a separate sheet to include your name, title, affiliated institution, and contact information (email) as well as a brief authorís biography of 150-250 words to be included in the contributorís notes.
  5. Include a brief summary or abstract of the submission.
  6. If you use illustrations or photographs, you must include all pertinent information as well as statements of permissions and copyrights to demonstrate you have the rights to include the images and that they may be published within the Journal of Interactive Drama under the same online and print rights as the accompanying paper. In the event of rights disputes, the author is responsible and liable for any material included in that authorís submission.

Publishers wishing their books, products, or other materials reviewed may send hard or soft review copies to the editor's address above and a reviewer will be assigned.

The journal is published online at

Questions regarding the journal can be addressed to

Journal of Interactive Drama

Interactive Dramas