The BLACK HART
This Event Has Been
Sorry for the Inconvenience
costume freeform interactive drama live action roleplaying scenario
in a fantastical fairy tale setting
adapted and directed by
Brian David Phillips, Ph.D, C.H.
Saturday, 17 December 2016
Three to Six-ish and Beyond
Arthurian Costume Roleplaying Party
After-Party Debrief Socializing Dinner
Six-Thirty-ish to Whenever
For Those Who Wish to Stay and Join Us
Minimum Registration Deadline: November 19 (Eighteen Players)
Facebook Troupe Group
Ere Arthur made he Guinevere his bryde,
In Camelot whereat he spake his trothe,
And was in sacred bands of wedlocke tyde,
To Queene and Kingdome married fullie bothe;
A Stag of Whyte amazd the gatherd hoste.
Now shadows mirk the age of chyvalrie,
Tis seen a Hart of Blacknesse dark and lothe,
An omen needing none to augurie;
Enchaunter Merlin hight a preace of mysterie. .
Invitation to Camelot . . .
You are cordially invited to The Black Hart of Camelot, an enchanted evening of chivalry, investigation, betrayal, and magick. Can you achieve your goals, keep your secrets hidden and survive The Black Hart of Camelot? It's up to you.
Join us in an exciting and odd and wonderfully weird performance of the Taiwan Interactive Theatre Society set for 17 December 2016, beginning at 3:00 p.m. in the Phillips residence (once you are cast, feel free to email or call for details if you don't know the location [although we will be providing complete info to all cast members] - make sure you have your role cast early so you can prepare your character, costumes, and any props needed). Those who wish to stay after the game for the Post-Game Party Debrief Dinner are very welcome to do so (we typically order pizza or the like). Please plan on bringing snacks or munchies such as chips or popcorn as well as drinks or soda and refreshments and the like to the game as it's really helpful.
For purposes of casting of this scenario, yes, ladies can be knights. Gender is fluid for this scenario so if there is a role that is traditionally of a different gender than your own, feel free to ask for such a role. If you end up getting assigned to that role then for purposes of our game, that character is your gender. Be forewarned that this could change up some of the romantic relationships (if any) quite a bit . . . for instance in casting Lancelot as a woman while Guinevere is also a woman and Arthur is a man, that makes a very different turn of the tale . . . and for our purposes, that's okay.
As much as possible, we will attempt to accommodate those who have preferences for character choice. However, there are certain characters that must be cast first so it is a first-come-first-served situation. When contacting the Director to register, you may provide a list of three characters in order of preference. If we can accommodate you, we will . . . but no promises.
Please note, we must have a minimum of eighteen players registered by November 19 for the game to move forward so if you wish to play, it is to your advantage to register early and to encourage your friends to play too.
NEW PLAYERS WELCOME!
The Taiwan Interactive Theatre Society is the premiere scenario-based theatre-style live action role playing costume game troupe in Taiwan . . . this is another in our continuing series of stand-alone sessions so new members are very very welcome! Actually, they are encouraged . . . big time! So come on in and join us! It has been awhile so we're ready, willing, and eager to have some fun! Fun with YOU!
If you are unfamiliar with interactive dramas, they are a hybrid between scenario-based improvisational theatre and live action cosplay role playing game. See the archives at http://www.interactivedramas.info for a lot of background and information.
The scenario for our playing pleasure will be The The Black Hart of Camelot, an Arthurian fantasy interactive drama freeform live action roleplaying scenario. If you're not sure what "Arthurian fantasy interactive drama freeform live action roleplaying" means, don't worry about it, that's just a way of showing that this is a multi-genre scenario that doesn't fit into one story type . . . suffice it to say that this is NOT really just a simple scenario similar in nature to the scenarios we're already familiar with.
Welcome to Camelot . . .
It is a kingdom that never was, and always will be. The tale of the rise and fall of Camelot has been told and re-told over the centuries and has often strayed far from the truth. Now shall we uncover the true history of Camelot, and of all the lords and ladies that had a hand in its shaping, and eventual undoing.
Arthur is King of Britain, with four vassal kingdoms under him. To the southwest lies Cornwall, whose influence is growing. West is Cameliard, birthplace of Guinevere. In the north is unruly Lothian. East is noble Listenoise, home of the Fisher King. These four royal families vie for land and favour within King Arthur's court and their sons serve as Knights of the Round Table. Over the western sea lies the Kingdom of Ireland, fiercely independent of Britain.
The new ideal of romantic chivalry is tested against the old rule of might, and Christianity clashes with the old pagan ways. Blood feuds are fought and unseen powers vie for the land’s soul. When a black hart enters Camelot, Merlin arranges a gathering of those who will decide the fate of the land after this omen. Now a crucial lost chapter in the history of King Arthur’s Britain will unfold.
The The Black Hart of Camelot
Costume Fantastical Fairy Tale Party
Theatre-Style Interactive Drama Live Role Action Roleplaying Game
Pot-Luck Dinner Costume Roleplaying
Arthurian Fantasy Setting
|Mature or Adult Concepts:||Not much, unless you count murder, intrigue, and deceit among Arthurian fairy tale creatures, wizards, knights, ladies, and other adventurers.|
|Fun:||Lots and lots and lots|
|Director:||Brian David Phillips|
|Venue:||Phillips residence (not far from Shijr Train Station in Taipei)|
|Date:||17 December 2016, 3:00-6ish (Minimum Signup Date November 19, at least eighteen players)|
|Note:||This scenario will be followed by a Post-Game Dinner Everybody-Chip-In Pizza Party, 6ish to whenever - this is a chance to chat about the game and to get to know folks out of character - please coordinate food and drinks with Lorraine Phillips.|
|Registration:||Email Brian David Phillips|
Once Brian has definite casting information on who will be playing, he will put the publicly available character lists and scenario descriptions on the web page. As usual, this theatre-style live roleplaying event will be held in the Phillips residence (email or call for details if you're not sure of the venue).
The cast list for the scenario is both robust and flexible but there are certain characters who are absolutely essential and others that must be played by male or female players so those places will tend to be cast first on a first-come-first-served basis. We absolutely MUST have at least eighteen players for the scenario and can accommodate up to twenty-five players and a slew of others if need-be, although we can continue casting new roles as long as there are folks to take them. Minimum: EIGHTEEN PLAYERS required (honestly, it's a lot more fun with twenty-four or more players so be sure to encourage as many of YOUR FRIENDS to join the fun and play as well). This scenario may accommodate up to 30 Players.
If the slots fill and you still want to play, we can accommodate additional last minute characters beyond the core players (miscellaneous personages and the like) who can play and fill in atmosphere but whose characters will probably not be very well developed or deeply involved in the major plots nor are they likely to be all that well written either -- Brian is happy to whip up additional characters for players as long as he has time to do so). Caveat: We need a minimum of eighteen core characters for the event to proceed (fewer than that just doesn't work as this professionally produced scenario was written to accommodate troupes of eighteen or more and work in terms of keeping things interesting and busy -- Brian's not up to that kind of uber-hassle as the scenario is written specifically for a comfortable range of eighteen to twenty-four players but may accommodate as many as thirty players.).
Players will be able to check general character type and one line descriptions within a week of reserving a slot in the cast so that they can begin working on costume or props (feel free to be as simple or as complex as you like, but we do ask that participants at least give it a proper go . . . there will be a Best Costume award in addition to the Best Roleplayer and Best Player awards. Keep in mind that this scenario is set during a fantasy fairy tale time based upon the classic King Arthur story settings and focuses on characters involved with Arthurian fairy tale type plots and the like so you should plan on costumes appropriate to your assigned character type . . . in some respects . . . however, please come prepared to be Your Character rather than as yourself in costume . . . obviously, costume complexity and accuracy is up to you (some folks go very simplistic and others are extremely intricate in their costuming choices). Remember, while effort in costuming is very much appreciated; if personal resources are limited, even something as simple as a hat can help symbolize your character.
For costumes, in addition to classic knights and ladies and wizards, it does not hurt to be inspired by stories of the like of Dejah Thoris and John Carter of Mars or Chaucer or even Jedi from Star Wars. Have a LOT of exotic playful fun with this! Be creative!
Complete personal character descriptions will be emailed at least a week and a half prior to play.
If you wish to join us, you need to let Brian know A.S.A.P. to reserve a character (actually, he needs to edit and add original bits to the thing so you'd best let him know earlier rather than later to get a "good" character -- that is well-written rather than thrown together at the last minute albeit a few rare characters will actually be morally upstanding individuals). If you have preferences, list three characters in order of preference that you would like to play (no promises).
If you're going to play and you want a character, please let Brian know ASAP! Regular cast and newcomers, it would be very helpful if you could let the Director know whether you wish to play before November 19 or EARLIER (seriously, an immediate reply now would also be appreciated so HIT THAT MAILTO LINK NOW!). The earlier we have casting set, the earlier you can get a passable costume ready and can track down props (some characters have required props they must have).
How Whodunit Games Work . . .
The Black Hart of Camelot is unlike many murder mystery games. Although the game may include such a mystery, most of the characters have more important things to do than to investigate it. And the killing may not be over – it is unlikely that everyone will survive the remainder of the evening!
However, The Black Hart of Camelot is played just like typical murder mystery games. You may be trying to solve the murder, but primarily you are (initially at least) concentrating on your own goals and objectives. Unlike most boxed murder mystery games, The Black Hart of Camelot lets you decide how to achieve your goals and thwart your enemies.
On the day of the game the guests are met by the director. They then receive any additional detailed backgrounds - including dark secrets, objectives and money. When everyone has arrived the director announces that, with the corpse tidied away for safekeeping. The fun then begins as everyone questions, bribes and blackmails each other. As the evening progresses they may even try to murder one another! Depending on what the players choose to do, there are several different possible endings, but finally everyone finds out how they did, and what secrets everyone else was concealing.
A portion of the premise of the scenario may include Mystery and Whodunit in which players take on the roles of suspects in a murder or other crimes (this is not all there is to it as there are also several subplots that you'll be involved in as each character will have his or her own personal goals to accomplish during the scenario run). You will be given character briefings that have information about yourself and others. In the course of the game, you will ask questions of others and be asked questions. Unlike other games of this type, while the "Murderer" may lie, all others DO NOT HAVE TO TELL THE TRUTH either. Yes, it's just like real life in that anyone you speak with could be lying (albeit they will be doing it in character).
During an investigation, a detective must answer three questions in order to catch a murderer:
- MOTIVE - Who had a reason to kill the victim? Does any particular person benefit - for example, financially or romantically - from the victim's death?
- MEANS - Who had access to the murder weapon? Does any particular person have the unique knowledge, skill, or physical ability necessary to use the murder weapon?
- OPPORTUNITY - Who had a chance to kill the victim? Is any particular person unaccounted for (has no alibi) during the time the victim was killed?
Your challenge is to use these three elements to form a hypothesis about the murder, which will result in an accusation. Keep these questions in mind as you pursue your investigation. So, sharpen your Critical Thinking tools and . . . Good Luck!
Selecting Your Character.
There are 24 characters to choose from. Each character's gender, approximate age and allegiance is noted on the Cast of Characters chart at the end of this guide. Let the game master know which character you'd like to play, along with your second and third choices. You'll be sent a briefing that describes your character.
Playing Your Character.
Read your character briefing before the game and ask the game master if you have any questions, particularly about your character's goals. These give you reasons to interact with the other characters and you should pursue them vigorously.
How the event turns out will depend on how the characters are played. The game master doesn't affect what happens, they just facilitate play. You may succeed in your character's goals, or you may fail tragically, and either result can be a lot of fun.
Any medieval costume is suitable. Knights can wear armour to enhance their costume, but it does not give any other advantage. For physical combat, use shields and foam weapons that meet your local safety standards.
The characters span three generations. Young characters are roughly in their late teens, mature characters at least in their thirties, and old characters in their fifties or older. Use costuming, makeup, and roleplaying to convey your character’s age.
Tentative Cast List
The nature of the scenario is modular so character assignments will be made on a first-come-first-served approach based upon plot priority. There is an absolute minimum number of characters required for the game to go forward with additional character assignments possible after the minimum has been made (basically, new plots and relationships are threaded in with dynamic changes). If we don't have enough for the minimum, then the performance gets shelved. Do note that additional characters will be slotted in so there is no actual maximum for this scenario. So, get out there and recruit some bodies to play!
Sorry, for this scenario, it is not possible for folks to choose their own characters due to this modular nature (if you really want a different character, you can trade with another actor once both roles are cast and both performers contact me with the character-trade details but only if both roles are cast). The following cast list will give you an idea of the range of characters within the scenario. Casting assignments will begin soon. Descriptions here are one-liners of what sort of person the character appears to be to others, many characters have secret attributes and some may even be very different from who they appear to be . . . at least one is a murderer and at least one is a thief, possibly more, possibly less. The descriptions may seem mundane to some, but keep in mind that the scenario is actually quite complex with hidden agenda the order of the day . . . with a very sinister twist.
If you have a preference, you may state so when you register to play (list up to three characters in order of preference) but we absolutely do NOT make any promises in that regard.
If you signed up to play in this scenario when we had scheduled the The Black Hart of Camelotscenario before and would like to play this time around, email Dr. Phillips before August 25 and you will get to keep the same character. In any case, we need our minimum number of eighteen players by September 5.
Cast of Characters
Female - Young – Avalon
A young warrior-maiden who lives in Avalon with Nimue.
Male - Mature – Camelot
The king of all of Britain via his vassal lords, and direct ruler of the kingdom of Camelot.
Female - Young – Ireland
Handmaiden of Isolde who has travelled with her from Ireland.
Female - Young – Lothian
Daughter of Morgause and Lot, sister of Gawaine and cousin of Mordred.
Female - Mature – Listenoise
The princess and presumed heir of Listenoise, daughter of Pelles and mother of Galahad.
Male - Young – Listenoise
The only knight to have achieved a vision of the Holy Grail, regarded as a young man of unsurpassed virtue.
Male - Mature – Lothian
Chief Knight of the Round Table, eldest son of Morgause and presumed heir of Lothian.
Female - Young – Cameliard
Second daughter of Leodegrance, half-sister of Guinevere.
Female - Mature – Camelot
Queen of Britain, wife of Arthur and first daughter of Leodegrance.
Female - Young – Ireland
Princess of Ireland who has travelled to Britain with Brangaine and Tristan to meet Mark, her betrothed.
Male - Mature – Camelot
Foster brother to Arthur, Seneschal of Camelot, usually master of ceremonies for official gatherings of Camelot but for this gathering is a guest.
Male - Mature – Camelot
Champion of Camelot and adopted son of Nimue, whispered to be having an affair with Guinevere.
Male - Old – Cameliard
King of Cameliard, gave his daughter Guinevere in marriage to Arthur and gifted him the Round Table.
Female - Young – Cornwall
First daughter of Mark, has been offered in marriage to Leodegrance who has not yet responded.
Female - Young – Cornwall
Second daughter of Mark, he is said to be keeping her unmarried to look after him.
Male - Mature – Cornwall
King of Cornwall, has been gradually expanding his vassal lands with the help of his champion Tristan.
Male - Old – Camelot
Advisor to Arthur, said to be a sorcerer and a prophet. Helped to raise Arthur.
Male - Young – Lothian
Illegitimate son of Arthur and Morgan, raised by his aunt Morgause.
Female - Mature – Lothian
Younger sister of Morgause and half-sister of Arthur, mother of Mordred, often called Morgan le Fay.
Female - Old – Lothian
Queen of Lothian since the death of her husband Lot. Older sister of Morgan and half-sister of Arthur.
Female - Mature – Avalon
Ruler of the isle of Avalon in Glouchedon. Known as the Lady of the Lake, gave Arthur the enchanted sword Excalibur.
Male - Young or Mature – Cameliard
Champion of Cameliard, a Saracen knight who wishes to join the Round Table.
Male - Old – Listenoise
Inherited the Kingdom of Listenoise from his brother Pellinore. Known as the Fisher King, guardian of the Holy Grail.
Male - Young – Listenoise
Son of the recently killed Pellinore and nephew of Pelles. Is questing for the Holy Grail but has not yet been successful.
Male - Young – Cornwall
Champion of Cornwall and captain of Mark's army. Has just returned from Ireland where he won the hand of Isolde for Mark.
If you have not contacted the Director by emailing firstname.lastname@example.org with a request for a character assignment, then please do so now! Minimum age for membership in the troupe is eighteen - like many troupes of this type, actual player age range is very very wide from university students to career professionals and beyond . . . we are all brought together through our common enjoyment of the activity.
Participants who would like to "switch" characters, may do so . . . but only if the role they wish to switch to has already been cast and the person assigned that role confirms the "trade" and full character descriptions have not yet been mailed. We assign roles in order according to a formula so we cannot randomly assign characters for this scenario. There is a method to the madness. Once full character descriptions are sent to players (probably about one month before the session), no trades will be allowed.
If you have not yet joined the troupe's Facebook group at https://www.facebook.com/groups/taiwaninteractivedrama do it now. Also, be sure to mark yourself as Attending on the scenario event page at https://www.facebook.com/events/1716051992054226/ although that alone is not enough, you still need to contact the Director as soon as possible for a character assignment. Remember to Invite Your Friends!
Not everything in Camelot is as it seems.
All those invited to The Black Hart of Camelot are given a character. As they arrive they are greeted by the director, and welcomed. Each character has goals and objectives that they must complete before the end of the meal. Everyone has their own goals – and not all goals are compatible. If one person achieves their goals, another may fail!
The guests have various items, such as weapons and money to help them. They may also have various abilities to help them uncover secrets and achieve their goals.
The guests can form alliances, blackmail each other, steal items and money and maybe even try to kill
one another. Along the way they may solve some of The Black Hart of Camelot's mysteries. Join us in The Black Hart of Camelot.
Before King Arthur's time, Britain was ruled by mighty warlords. Arthur's father, Uther, was one such king, and conquered almost all of Britain by force before his death. When Arthur grew to maturity, he called for a new Britain where everyone would be subject to the law, including lords. There was resistance from some of the lords at first, but in time they swore fealty and Arthur became the first King of Britain.
Britain is now Christian, and the old pagan ways are being branded as deviltry. Dangerous creatures such as dragons have largely been eradicated. Magic still abounds, although its sources are increasingly questioned. Noblemen from throughout the realm form the Knights of the Round Table, who swear to live by the new code of chivalry. As yet only Sir Galahad has proved virtuous enough to achieve a vision of the Holy Grail.
The kingdoms of Cornwall, Cameliard, Listenoise and Lothian are Arthur’s vassals. He directly rules the land of Camelot. The armies of each of the five kingdoms are evenly matched. Times have been relatively peaceful until recently, but now conflict between the monarchs is brewing. Cornwall and Cameliard are in dispute over the land of Glouchedon where the Lady of the Lake dwells. In a separate conflict, King Pellinore of Listenoise and King Lot of Lothian have been killed and there are rumours of a blood feud between their successors.
Arthur has stated that none of his kingdoms may go to war with each other, and that disputes must be decided by trial. Yet it is only the good will of his vassal lords that holds Britain together under his laws.
The Director will be playing the High Druid of Camelot, who is Arthur’s master of ceremonies for this gathering. If you have any questions during play, please ask the Director quietly away from the other players. Please do not approach while the Director is talking to another player privately.
The word verily will be used to indicate that magic is occurring. If you hear a statement beginning with verily you will perceive it as true, however unlikely it may seem. A command starting with verily must be followed, even if it is against your own interests. Characters do not hear the statement, so they will not realise enchantment is occurring unless the result is very strange.
Some items may be enchanted. They will have a ribbon attached that describes the effect of the item, or you will be informed of the effect. Only read a ribbon if you are holding the item.
There are two types of combat that can be used in this game. Your director will let you know which one you’ll be using.
In this option, players fight with foam weapons. Each blow that lands on you removes one hit point. Blows that land on your weapon or shield do no damage. Your director will let you know any local rules, such as avoiding strikes to the head. NOTE: We will NOT use this form of combat, however, players are encouraged to have plastic or foam weapons as physrep of their character weapons. You absolutely may NOT have real or metal weapons (sorry, not even if they are blunt).
Alternatively, rock-paper-scissors can be used. The players state their current hit points. If the difference is more than three, the person with more hit points wins. Otherwise, you play rock-paperscissors. If one player has more hit points than the other, they will win if the result is a draw, otherwise draws should be replayed. The loser is defeated and loses all of their hit points. The winner loses one hit point, unless that would reduce them to no hit points. NOTE: This is the form of combat we will be using.
Hit Points, Defeat, and Healing.
Each character has a number of hit points that represent their skill at fighting. Enchantment can increase or reduce hit points. If have no hit points you are defeated, and at the victor’s mercy.
You cannot fight until you have at least one hit point. If you are allowed to live, then for each minute you are cared for by another character you regain one hit point. Your hit points can be restored back to your starting number, plus or minus any enchantments.
The following customs describe some formal aspects of the lives of noble families in King Arthur's Britain. These customs rely on the willingness of the King's subjects to accept his practices and his judgements. To date he has not been challenged, although rulings have sometimes been appealed and he has sometimes reconsidered them.
If a person is accused of a crime or two parties are in dispute, a trial is held. The highest authority is King Arthur, so he will judge if available. Anyone can give evidence. If the judge deems the evidence overwhelming, they will declare the result immediately.
If the situation is uncertain, then the judge can rule a trial of combat is required to decide the question. The two sides may fight for themselves or have champions fight for them, and the winner declares the truth of the matter. Once a ruling is made, the judge will state the punishment or the resolution. Murder and treason are punishable by death. Punishments for lessor crimes are at the discretion of the judge.
Knights of the Round Table are expected to maintain chivalrous behaviour, lest they return to the barbarism of the old knights. A chivalrous knight will do no harm to a lady, and always help a lady in distress. They will be loyal, courageous, fair and merciful, whether with their lords, fellow knights or with the poor and the weak. They will clasp to Godly ways, and listen not to the Devil.
The kings and queen present have sworn fealty to King Arthur. At any time a monarch may swear fealty to a different character, in public or privately. Please inform the GM of a change of fealty immediately. If war arises after this gathering, the outcome will be determined by the number and strength of the armies of the kingdoms that have sworn fealty to the leaders of each side.
If a monarch dies then succession must be decided. The law says that their declared heir should assume their throne. None of the kings or queens present have declared heirs yet, including King Arthur. If a monarch decides to declare their heir, they should inform Kay the Seneschal so that a public announcement can be arranged.
Family Tree and Factions.
Names in bold are player characters in the game. Names in red are deceased.
Costume Resources for
Ideas and Inspiration
First, remember, Youtube is your friend. Here you go, a slew of medieval and Arthurian costume tips (most very cheap and easy). When you check these videos out, remember to also check the channels that post the videos for more and do your own search on Youtube for more. If you find a particularly helpful video or other resource, be sure to post a link to the troupe's Facebook group!
Other Resources worth Exploring
Feel free to share more costume resources and ideas with other players on the troupe’s Facebook group at https://www.facebook.com/groups/taiwaninteractivedrama/.
Obviously, you can feel free to adapt your costume as you see fit in terms of items you can get readily as long as it captures the mood of the character.
Those who might feel weird walking the streets of Taipei in their costumes should feel welcome to bring their outfits in unmarked brown paper bags and change at the venue prior to the start of game play.
Once more, if you're not on this list of players/characters and you would still like to join the game, please email the Director (that's me, Brian David Phillips) at email@example.com (the sooner, the better so I can write the character into the plots). Feel free to consult the troupe web page at http://www.interactivedramas.info/taiwan.htm for more information and future updates.
Tips for Playing . . .
Forget who, when and where you are – and join a mixed group of characters out of Middle Eastern Fairy Tale for an evening of double-dealing, intrigue, thievery, mysterious powers and even murder!
In The Black Hart of Camelot you and the other guests will take on the roles of fantasy characters! You will be provided with background details for your character explaining who they are and why they are at the dig. You will also be given information on other players and goals for you to achieve.
How do I play?
Playing The Black Hart of Camelot is a little like starring in your own movie – although how your movie
ends depends entirely on you and the other guests. There is no predetermined script – how you decide
to tackle your goals is entirely up to you.
The most important skill in The Black Hart of Camelot is the ability to hold a conversation. You will need
to talk to the other players to find out who they are and whether they will help or oppose you. Some
of the characters you may know a little about already, but some will be unknown to you.
Information is the key to achieving your objectives in The Black Hart of Camelot, so you should aim to
talk to everyone. You may need to reveal information known only to you in order to get information
from another player, of course.
You will also have a number of abilities that give you an advantage against other characters in certain
situations. The other players also have abilities that they may use against you!
Rules and the Genie
The Black Hart of Camelot has a few simple rules, but the Genie (the director) usually oversees these. The
Genie is neutral, and is there to ensure that The Black Hart of Camelot runs smoothly and that everyone
has a good time. If you have any questions about The Black Hart of Camelot, you should first consult the
More information to come as we have a better idea of who will be playing and as Brian makes it up.
Welcome to a
very special Arthurian fantasy fairy tale
Pot-Luck Costume Roleplay Party!
Taiwan Interactive Theatre Society